Electronic 1.71 1.35*** 1.17 to 1.56 1.16* 1.01 to

Electronic devices at bedtime and daytime
screen use in relation to sleep deficit

The chances of an affected sleep pattern of more than
2 hours were determined separately and the recorded for each electronic device used.
The use of the personal computers, cell phones, games, TVs and the MP3 players
led to the rising cases of sleep deficiency in the long run.

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The use of screen time for more than
four hours after school time led to observed sleep deficit, and for each
individual device, use above 2 hours was related to sleep deficit.”Hours of
daytime screen use are presented. The odds for reporting short sleep duration
(covering 4 different categories), with 8–9?h as the reference category, was
calculated separately for each electronic device. A dose–response relationship
emerged with the highest risk of short sleep duration under 5?h, exemplified by
the association between PC use and risk of less than 5?h of sleep (OR=2.70 95%
Confidence Interval 2.14 to 3.39), while the risk for 7–8?h of sleep equaled an
OR=1.64 (95% Confidence Interval 1.38 to 1.96) ((Hysing , Pallesen ,& Stormark ,